class DissidiaXPawn extends GamePawn
	placeable;

defaultproperties
{
	WalkableFloorZ=0.0
	JumpZ=1000.0

	Begin Object Class=SkeletalMeshComponent Name=WPawnSkeletalMeshComponent
	  SkeletalMesh=SkeletalMesh'Dissidia.Characters.Lightning'
	  AnimTreeTemplate=AnimTree'Dissidia.AnimTree'
	  PhysicsAsset=PhysicsAsset'Dissidia.Characters.Lightning_Physics'
	  AnimSets(0)=AnimSet'Dissidia.Characters.NewAnimSet'

	  Translation=(Z=-60)
	  Scale=2
	  
	  bCacheAnimSequenceNodes=FALSE
	  AlwaysLoadOnClient=true
	  AlwaysLoadOnServer=true
	  bOwnerNoSee=false
	  CastShadow=false
	  BlockRigidBody=TRUE
	  bUpdateSkelWhenNotRendered=false
	  bIgnoreControllersWhenNotRendered=TRUE
	  bUpdateKinematicBonesFromAnimation=true
	  bCastDynamicShadow=false
	  bOverrideAttachmentOwnerVisibility=true
	  bAcceptsDynamicDecals=FALSE
	  bHasPhysicsAssetInstance=true
	  TickGroup=TG_PreAsyncWork
	  bChartDistanceFactor=true
	  PhysicsWeight=1.000000
	End Object
	Mesh=WPawnSkeletalMeshComponent
	Components.Add(WPawnSkeletalMeshComponent)
}